[][src]Struct plexus::primitive::generate::Generate

pub struct Generate<'a, G, S, P> where
    G: 'a, 
{ /* fields omitted */ }

Trait Implementations

impl<'a, G, S, P> Iterator for Generate<'a, G, S, P> where
    G: 'a, 
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type Item = P

The type of the elements being iterated over.

Auto Trait Implementations

impl<'a, G, S, P> Send for Generate<'a, G, S, P> where
    G: Sync,
    S: Send

impl<'a, G, S, P> Sync for Generate<'a, G, S, P> where
    G: Sync,
    S: Sync

impl<'a, G, S, P> Unpin for Generate<'a, G, S, P> where
    S: Unpin

impl<'a, G, S, P> UnwindSafe for Generate<'a, G, S, P> where
    G: RefUnwindSafe,
    S: UnwindSafe

impl<'a, G, S, P> RefUnwindSafe for Generate<'a, G, S, P> where
    G: RefUnwindSafe,
    S: RefUnwindSafe

Blanket Implementations

impl<R, P, I> GroupedIndexVertices<R, P> for I where
    I: Iterator<Item = P>,
    P: Map<<Vec<<R as Grouping>::Item> as IndexBuffer<R>>::Index> + Topological,
    R: Grouping,
    <P as Map<<Vec<<R as Grouping>::Item> as IndexBuffer<R>>::Index>>::Output: Topological,
    Vec<<R as Grouping>::Item>: Push<R, <P as Map<<Vec<<R as Grouping>::Item> as IndexBuffer<R>>::Index>>::Output>,
    <<P as Map<<Vec<<R as Grouping>::Item> as IndexBuffer<R>>::Index>>::Output as Topological>::Vertex == <Vec<<R as Grouping>::Item> as IndexBuffer<R>>::Index
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impl<P, I> IndexVertices<P> for I where
    I: Iterator<Item = P>,
    P: Topological
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impl<P, Q, I> CollectWithIndexer<P, Q> for I where
    I: Iterator<Item = P>,
    P: Topological,
    Q: Topological<Vertex = <P as Topological>::Vertex>, 
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impl<I, P> Vertices<P> for I where
    I: Iterator<Item = P>,
    P: IntoVertices
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impl<I, P> Edges<P> for I where
    I: Iterator<Item = P>,
    P: IntoEdges,
    <P as Topological>::Vertex: Clone
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impl<I, P> Triangulate<P> for I where
    I: Iterator<Item = P>,
    P: IntoTrigons
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impl<I, P> Subdivide<P> for I where
    I: Iterator<Item = P>,
    P: IntoSubdivisions
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impl<I, T> Tetrahedrons<T> for I where
    I: Iterator<Item = NGon<[T; 4]>>,
    T: Clone + Interpolate<T, Output = T>, 
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impl<I, T, U> MapVertices<T, U> for I where
    I: Iterator,
    <I as Iterator>::Item: Map<U>,
    <I as Iterator>::Item: Topological,
    <<I as Iterator>::Item as Map<U>>::Output: Topological,
    <<I as Iterator>::Item as Topological>::Vertex == T,
    <<<I as Iterator>::Item as Map<U>>::Output as Topological>::Vertex == U, 
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impl<T> FromGeometry<T> for T[src]

impl<T, U> IntoGeometry<U> for T where
    U: FromGeometry<T>, 
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impl<I> IteratorExt for I where
    I: Iterator
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<I> IntoIterator for I where
    I: Iterator
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type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Itertools for T where
    T: Iterator + ?Sized
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impl<I> IteratorRandom for I where
    I: Iterator
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impl<T> Itertools for T where
    T: Iterator + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<I> IteratorRandom for I where
    I: Iterator
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,