pub struct PositionEncoding<T> { /* private fields */ }Trait Implementations
sourceimpl<T> Default for PositionEncoding<T>
 
impl<T> Default for PositionEncoding<T>
sourceimpl<T> FaceDecoder for PositionEncoding<T>
 
impl<T> FaceDecoder for PositionEncoding<T>
type Output = Vec<(<PositionEncoding<T> as FaceDecoder>::Index, <PositionEncoding<T> as FaceDecoder>::Face), Global>
type Index = SmallVec<[usize; 4]>
type Face = ()
sourceimpl<T> FaceElementDecoder for PositionEncoding<T>
 
impl<T> FaceElementDecoder for PositionEncoding<T>
sourceimpl<T> FacePropertyDecoder for PositionEncoding<T>
 
impl<T> FacePropertyDecoder for PositionEncoding<T>
fn decode_face_properties<'a, I>(
    &self, 
    _: &'a ElementDefinition, 
    elements: I
) -> Result<<Self as FaceDecoder>::Output, PlyError> where
    I: IntoIterator<Item = &'a Element>, 
sourceimpl<T> VertexDecoder for PositionEncoding<T>
 
impl<T> VertexDecoder for PositionEncoding<T>
type Output = Vec<<PositionEncoding<T> as VertexDecoder>::Vertex, Global>
type Vertex = T
sourceimpl<T> VertexElementDecoder for PositionEncoding<T>
 
impl<T> VertexElementDecoder for PositionEncoding<T>
sourceimpl<T, N> VertexPropertyDecoder for PositionEncoding<T> where
    T: DecodePosition<N> + FiniteDimensional<N = N>,
    N: NonZero + Unsigned, 
 
impl<T, N> VertexPropertyDecoder for PositionEncoding<T> where
    T: DecodePosition<N> + FiniteDimensional<N = N>,
    N: NonZero + Unsigned, 
fn decode_vertex_properties<'a, I>(
    &self, 
    _: &'a ElementDefinition, 
    elements: I
) -> Result<<Self as VertexDecoder>::Output, PlyError> where
    I: IntoIterator<Item = &'a Element>, 
Auto Trait Implementations
impl<T> RefUnwindSafe for PositionEncoding<T>
impl<T> Send for PositionEncoding<T>
impl<T> Sync for PositionEncoding<T>
impl<T> Unpin for PositionEncoding<T>
impl<T> UnwindSafe for PositionEncoding<T>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
    T: ?Sized, 
 
impl<T> BorrowMut<T> for T where
    T: ?Sized, 
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> FromGeometry<T> for T
 
impl<T> FromGeometry<T> for T
fn from_geometry(other: T) -> T
sourceimpl<T, U> IntoGeometry<U> for T where
    U: FromGeometry<T>, 
 
impl<T, U> IntoGeometry<U> for T where
    U: FromGeometry<T>, 
fn into_geometry(self) -> U
impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self is actually part of its subset T (and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self to the equivalent element of its superset.