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pub struct Aabb<S> where
    S: EuclideanSpace
{ pub origin: S, pub extent: Vector<S>, }
Expand description

Axis-aligned bounding box.

Represents an $n$-dimensional volume along each basis vector of a Euclidean space. The bounding box is defined by the region between its origin and endpoint.

Fields

origin: S

The origin of the bounding box.

The origin does not necessarily represent the lower or upper bound of the Aabb. See lower_bound and upper_bound.

extent: Vector<S>

The extent of the bounding box.

The extent describes the endpoint as a translation from the origin. The endpoint $P_E$ is formed by $P_0 + \vec{v}$, where $P_0$ is the origin and $\vec{v}$ is the extent.

Implementations

Creates an Aabb from a set of points.

The bounding box is formed from the lower and upper bounds of the points. If the set of points is empty, then the Aabb will sit at the origin with zero volume.

Gets the Lebesgue measure ($n$-dimensional volume) of the bounding box.

This value is analogous to length, area, and volume in one, two, and three dimensions, respectively.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Symmetrical intersection.

Intersection of axis-aligned bounding boxes.

Symmetrical intersection.

Intersection of an axis-aligned bounding box and a ray.

The minimum and maximum times of impact of the intersection.

The times of impact $t_{min}$ and $t_{max}$ describe the distance along the half-line from the ray’s origin at which the intersection occurs.

Determines the minimum and maximum times of impact of a Ray intersection with an Aabb.

Given a ray formed by an origin $P_0$ and a unit direction $\hat{u}$, the nearest point of intersection is $P_0 + t_{min}\hat{u}$.

Examples

Determine the point of impact between a ray and axis-aligned bounding box:

use nalgebra::Point2;
use theon::space::{EuclideanSpace, VectorSpace};
use theon::query::{Aabb, Intersection, Ray, Unit};

type E2 = Point2<f64>;

let aabb = Aabb::<E2> {
    origin: EuclideanSpace::from_xy(1.0, -1.0),
    extent: VectorSpace::from_xy(2.0, 2.0),
};
let ray = Ray::<E2> {
    origin: EuclideanSpace::origin(),
    direction: Unit::x(),
};
let (min, _) = ray.intersection(&aabb).unwrap();
let point = ray.origin + (ray.direction.get() * min);

Intersection of an axis-aligned bounding box and a point.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.

Tests if Self the same as the type T Read more

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.